WE are the music-makers, And we are the dreamers of dreams.
(Arthur O'Shaughnessy)

      Pen Wrath     


Sunday, February 25, 2007

Corporate ownership negotiation or in-game terrorism 101?




In 2002, T.L. Taylor came out with the paper "Whose Game is it Anyway? Negotiating Corporate Ownership in a Virtual World. According to Taylor,

While multiplayer games are at their most basic level simply that, a game, they should be more richly seen as spaces in which users come together online and invest enormous amounts of time inhabiting a virtual space, creating characters, cultures, and communities, gaming together, making dynamic economies, and exploring elaborate geographical terrain.

In their Laws of the Virtual Worlds (92 CAL. L. REV. 1, 14 (January 2004), Lastowka and Hunter also described game worlds as places where large numbers of people come to play, trade, and socialize.

Recent developments in the highly popular in-game world of Linden Labs' Second Life leads me to wonder, though, if game worlds have also become places where large numbers of people can terrorize each other.

The game god syndrome and in-game freedom aside, it just isn't right for the Second Life Liberation Army to set off computer-code versions of atomic bombs in SL stores.

Yes, in-game worlds are better viewed as a collaboration between the game developers and the players. No, griefing is not the way
to achieve it. Griefing. What SSLA's actions amount to when innocent bystanders get caught in the explosions.

Politics is not the be-all and end-all of any kind of life - even in games. What do people play for? It may be
for the money. It may be for the companionship. It may be for the challenge. It may even be for love.

Besides, who made the SSLA representative of the four million residents of the Second Life metaverse? How many of the four million residents even want the SSLA to represent them? I certainly don't.

As for the SSLA declaration that
"When the SLLA succeeds in its aims it will disband and hand power back to the political wing of the movement."
all I can say is, "Seriously?". We're not talking about neutral avatars here. We're talking about avatars who are essentially in-game extensions of their humans. Come on.

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